Intakes

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File:Diagram.jpg
Diagram of a (mechanism)

Description

(description of mechanism)

Design Considerations

Touch It, Own It

"Touch it, own it" is a concept used to describe an effective intake, although it is not a measurable metric. The moment a "touch it, own it" intake comes in contact with a game piece, it is "owned" by the robot such that it will never lose grip, fall out, or be stolen by another robot. It can be seen as somewhat of a buzzword.

Effective Intake Area

The effective intake area is the size of the area in front of the robot where reliable intaking can happen. The larger the effective intake area, the more easily game pieces can be acquired and scored. For a tank drive robot, measuring the width of the intake (parallel to the front bumper) is more important than measuring its length (perpendicular to the front bumper). For a swerve drive, the critical measurement is the total ground area under the intake where reliable intaking happens.

Intake Speed

Assuming that a roller intake is being used (as it almost always should), the surface speed of the roller(s) should be fast enough that the robot can pick up a game pieces when driving forward at full speed. For "single-contact" intake designs like the Top Roller, that means that the surface speed of the roller should be 2-4x the top speed of the robot. For "dual-contact" designs like the [[Intakes#Top_and_Bottom_Roller}Top and Bottom Roller]] and Side Rollers, each roller's surface speed should be 1-2x the robot's top speed.

Intake Deployment

Major Types

Over Bumper

Description

When to Use

Notable Examples

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Through Bumper

Description

When to Use

Notable Examples

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Top and Bottom Roller

Description

When to Use

Notable Examples

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Top Roller

Description

Dustpans

When to Use

Notable Examples

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Side Rollers

Description

Dustpans

When to Use

Notable Examples

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Pinchers

Description

Dustpans

When to Use

Notable Examples

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Relevant Information

References

List of FRC Mechanisms